Sims 2 socializing




















Individual Needs can still go into failure while the platinum Mood is ongoing, so you'll still need to keep an eye on them.

The next highest Aspiration level is gold. When your Sim has a golden meter, he or she can use the Aspiration reward items without fear of malfunction. See the end of this chapter for a description of these items and info on how to obtain them. When your Sim's Aspiration meter is green, she is feeling merely content with life.

You won't gain any special benefits or penalties from being in this state. It's when your Sim is near the bottom of the meter that things begin to get interesting.

The Aspiration meter becomes more of an index of mental health at this point than anything else; your Sims will begin to display increasingly erratic and immature behavior as their meter starts approaching the bottom of the barrel. Toddlers, children, and teens can't actually suffer a nervous breakdown because of a poor Aspiration score; they will, however, start to lash out with increasingly negative behaviors, such as Annoy and Fight, as their score lowers.

It's the adult and elder members of your household that you really have to worry about, as they will begin to frequently stop what they're doing to worry and weep over their misfortune.

If you let things slide far enough, the Sim will eventually have a manic episode. Their specific behavior will depend on their Aspiration--a Family Sim will start cuddling a sack of flour as if it were a child, for instance--but the end result is the same: you've gone coocoo for Cocoa Nuts.

If you can't get some Wants done right away, you might have to get a visit from the Sim Shrink, who'll hopefully coax your Sim back into normal working condition. For Toddlers, you're going to want to get the big bonuses from the Wants regarding learning to Walk, Talk, or Potty Trained. While these take a fair amount of time to successfully complete, they will give huge bonuses to the Toddler's Aspiration meter, and will usually do the same for the adult who's doing the teacher, especially if he or she has the Family Aspiration.

Most of the rest of the Wants revolve around less time-intensive social interactions with other members of the family, though, so there should always be something you can do. Children, though, will have a broader array of Wants available to them. As they'll be beginning school, they'll have to start worrying about their grades and learning how to study, and they'll also start to want making friends outside the family. In addition to these, they'll begin obtaining some more mature Wants, such as Skill-building and inviting other Sims over to their house.

Family The Family Aspiration is based around interactions with members of your Sim's family. If your Sim has no family, he or she will attempt to find a mate Family-oriented Teens will have to settle for Going Steady and lots of social interactions , get married or joined, have children, and start growing a clan.

After the children start popping up, you'll need to constantly be interacting with them; the big Wants at this stage are related to teaching them various skills, helping them with their homework, encouraging them to do well in school, and so on.

Many of these Wants will also be had by the children, so you'll often gain mutual Aspiration points upon completing them. When two Family Sims are married or joined, you can often match up their romantic interactions with their mutual Wants. In addition to keeping his kids happy, many adult Family-oriented Sims, particularly those with high relationship scores with their significant other, will want to pursue Flirting, Kissing, and other romantic interactions with their partner.

If these Wants are mutual perhaps because your partner is also Family-oriented , you should have an easy way to get quick albeit small boosts to your Aspiration meters. Romance Love is always in the air in a household with a Romance-oriented Sim. These libidinous individuals want nothing more than to have multiple romantic partners and, if possible, to make Woohoo with multiple partners, as well.

Living in a blissfully STD-free world as they do, the only thing they really have to worry about is jealousy. Their insatiable desires can lead to friction within a household, though, especially if they're partnered up with a Family-oriented Sim. So far as specific Fears go, though, Romantic Sims will have a congenital dislike for the heavier side of relationships; they don't want to have children, get married, or even to Go Steady while they're teenagers.

Anything that ties them down to a single person will be repulsive to them. Again, this makes them terrible mates for Family Sims, since one partner's Wants will often be the other's partners Fears. Fortune A Sim that desires nothing more than Fortune will, of necessity, have to focus on their career first and family second, if at all.

Most of their Wants will come in the form of gaining promotions, making money, and buying expensive items for the house; in short, they want to live the high life. Their most powerful Wants involve the upper echelons of wealth. Whether they marry into money, or simply earn an astounding amount of it through their own sweat and toil, nothing less than a bank account full of Simoleans will satisfy these Sims.

Luckily, the Fortune Aspiration is easily compatible with those of other Sims, so they are good choices for marriage partners and breadwinners. Most of the Fears of the Fortune Aspiration are commonsensical things that won't translate into Wants for any other type of Aspiration; things like having items repossessed or stolen or being fired from work will reduce your Aspiration meter, but then, you should be avoiding these events in the case of all of your Sims, not just the ones with dollar signs in their eyes.

Popularity Some Sims are concerned more with being the center of attention than anything else; these characters usually possess the Popularity Aspiration. These Sims desire two things above all others: to have a lot of friends, and to throw fantastic parties. Thus, most of their wants revolve around these two activities.

If you plan out your house for efficient socializing and so that parties can go off without a hitch, you should be able to satisfy many of these wants without a problem. Popularity comes somewhere in between the Romance and Family Aspirations when it comes to how much you're going to be socializing and with whom. You will need to keep in touch with friends from outside the family if you wish to achieve some of the higher-end Wants, which require a lot of friends, but you can also benefit from having strong relationships with other members of your family.

Note also that most of your wants will require mere friendships with other Sims; romantic entanglements are left for the Romance and Family Sims, while a Popular Sim can function just as well as a celibate as they can if they're wantonly promiscuous. Since you can gain many of your Wants by just having Friends, this is a good Aspiration to pair up against a Romantic Sim.

If you're sharing a house, the Romantic Sim can attempt to woo all of your guests, while the Popularity Sim can socialize and make friends with all of them, without risking a terrible amount of jealousy between the two.

Knowledge The writer in his garret, the scholar in the ivory tower, the Sim trying really, really hard to learn how to clean up messes; these are all examples of individuals with the Knowledge aspiration. In Sims terms, though, the intellectuals require nothing so much as they do constant skill increases.

They do want some other things in life, including obscure experiences, such as seeing a ghost or having a near-death experience, but in general, a Knowledge Sim will see his routine involve a whole lot of skill training. Since skills require quite a bit of time to increase, though, a Sim with the Knowledge Aspiration will require high Need scores so that they don't autonomously break off their studies and choose to do other things.

If you want to have your would-be scholars concentrate on their books, then, you'll need to be sure that they have enough time to work on their Needs, as well. As such, it's best if they don't have a job; it's possible to juggle constant skill-ups with obtaining Needs and holding down a job, but it's difficult at best, especially when you have to go above and beyond the skill acquisitions required for your career. If you do decide to enter the workplace, though, you'll probably have an easy time getting promotions if you keep your job performance up.

Since Knowledge Sims will spend so much time on their skill improvements, they won't have many Wants related to romance or social interactions. Thus, they perform well as single Sims, without the hassles of family life interfering with their quest for truth. Aspiration Rewards Aspiration rewards act somewhat differently than do Career rewards. You can unlock Aspiration rewards based on the number of Aspiration points you've obtained via completing Wants.

The natural degredation of your Aspiration meter doesn't affect your Aspiration points for the purpose of obtaining these items. Note that Aspiration reward items can only be used successfully if you have a gold or platinum Aspiration rating. If you attempt to use them when you're in the green or red zones, you'll likely fail, which can result in some tragic misfires!

The Money Tree has a function that's fairly obvious, judging by the name; if watered regularly, you'll be able to harvest Simoleans from it. You won't get a whole lot of money from each harvesting--only 40 bucks--but you can purchase multiple Money Trees and group them together for mass harvesting, if you wish. Some players have reportedly been able to make a daily income of 3, Simoleans or more just from Money Trees, but this takes a whole lot of game time. A single money tree is an interesting diversion; a number of them can be as good as a career.

Just be sure to guard them from your guests! If a Money Tree isn't watered regularly, it'll wither and die. Also note that your guests will usually make a beeline for your Money Trees and nab your money if possible; you may want to remove any doors leading to the Tree if you have guests in your house.

If you use a Money Tree with a low Aspiration meter, you'll only gain a single Simolean. When you use the Noodlesoother, your Mood will automatically be increased by 50 points about one-quarter of the full meter. Your Needs will decay more quickly, though. If you fail at using it, you'll pass out from a complete lack of Energy, and your Mood will obviously take a concurrent nosedive.

The Smart Milk can only be used five times. If you fail at making the Milk, the bottle will turn red and will cause the baby to lose a skill point. If this occurs, cancel the feeding before your Sim reaches the baby.

Cool Shades: 10, Aspiration points You get five sets of Shades when you spend the points required to obtain this item. After you put a pair on, the next social interaction you perform will be greatly increased, in terms of how it adds or subtracts from your relationship points. You can turn a base hit into a home run with this item, but you also face the risk of getting beaned in the head and irrepairably damaging your relationship if your interaction gets rejected.

Although this item can only be used five times, it has one of the most impressive effects in the game. When used, all of your Needs will have an immediate and substantial boost; this should also have an incredibly positive effect on your Mood. If you're below the gold level of your Aspiration meter, though, the opposite will occur: you'll lose a substantial portion of all of your Needs.

This can't kill you, but it'll take you a couple days of game time to make good the losses. The Thinking Cap only lasts for 24 hours, but in that time, all of your skill-building activities will see their efficacy doubled, which means that you'll obtain each new skill point in half the normal time. If you fail while using it, though, your Sim passes out due to a complete loss of Energy and loses a random skill point. Oh, Don. You shouldn't expect Sandy to still love you after you absorb her Skills.

The devestating SimVac can either transfer Aspiration points up to 3, per use or a random skill point from the target Sim to the user Sim for each use, and contains up to five uses. This isn't a very nice thing to do, though, so you can expect to greatly harm your relationship when you attempt to use the SimVac on someone. Therefore, pick someone you already dislike! If you fail at using the Simvac, you will transfer the Aspiration points or a skill point to the target, instead of vice versa, and your Needs will get penalized.

The Love Tub is one of the more durable special items, in that it spawns a completely functional hot tub that will stick around permanently. The kicker is that, for the first four hours after you place the Love Tub, all social interactions are more easily accepted by their targets, and the relationship score rewards are greatly increased. This is a pretty short window in which to gain points, but you should be able to move at least one other Sim from a mere acquaintance to a dedicated lover within this time frame, if you work hard and ensure that both Sims enter in a good mood.

Although the Elixir of Life is incredibly expensive, its effects are commensurately powerful: when used, your next age transition will be set back by three days. You can use each instance of the Elixir up to five times, meaning that you can artificially extend your lifespan by up to fifteen days. If you manage to earn up enough Aspiration points to buy another Elixir during this time, you can theoretically extend your life indefinitely!

If you fail at using it, though, you will be instantly aged three days. This can kill you if you're close to death of old age. Skills There are seven main skills that your Sim can attempt to learn in Sims 2: Cooking, Mechanical, Charisma, Body, Logic, Creativity, and Cleaning takes up the rear as a new inclusion. These are important to your Sim because of the fact that the careers in the game will require you to possess skills of a certain level before you can advance to the next promotion level, but they also have an impact on many other areas of your Sim's life.

So far as your careers are concerned though, each career will have three primary skills that it will emphasize. If you want to reach the highest level of promotion in a career level 10 , you'll almost always have to maximize at least one skill also to level 10 ; the other two skills will either have to be maximized or raised fairly high themselves, so you will have to spend some serious time studying if you want to reach the pinnacle of your chosen field.

See the Careers section for specific skill requirements. Cooking The Cooking skill has gained newfound importance in the Sims 2. While it still helps prevent your Sim from starting fires try to get up to Cooking level two before you go crazy at the stove , you're now able to learn new recipes as you proceed upwards and onwards with your Cooking skill.

As always, the primary benefit of a high Cooking skill is that your Sim will be able to produce meals that will more quickly satisfy not only his own Hunger score, but also that of any other Sims that he cooks for. Having a Sim with a high Cooking score can thus eliminate the need for everyone else in your household to prepare their own food, if you manage to time their routines so that they all eat at roughly the same time. This will also help their relationships, as Sims naturally gravitate towards the same seating area and talk when they eat concurrently.

A better choice, especially at low levels, is to select a bookshelf and choose to Study cooking, but you can also watch cooking shows on television or, if you've advanced far enough into the Culinary career track, use the Chocolate Manufacturing Facility to create salable chocolates. This last choice is likely the best, as you'll gain your precious skill points while creating a bit of income for your household.

Mechanical Mechanical isn't the most useful of skills, outside of using it for job requirements. In everyday life, a Sim can use her Mechanical skill to repair broken appliances which also raises the skill , but this comes with risks: if you manage to seriously bungle a repair job on an electrical item, for instance, your Sim may be electrocuted, which will screw around with your Need levels quite a bit, and may even result in the loss of a skill point, or even instant death!

In point of fact, though, most quality items won't break down that often, so you shouldn't bother training up Mechanical unless you need it for a career promotion qualification. If something does break, you can always call a Mechanic on the phone if you don't want to bother repairing it yourself. If that's the case, though, you can study at a bookshelf, try to tune a piano, or use the Surgical Training Station that's a reward for moving up the ladder in the Medical career.

Charisma Charisma, like Mechanical, is almost completely useless outside of careers. It does influence some interactions, such as Joke, but a lack of Charisma won't impair your Sim socially. Unfortunately, there aren't all that many ways to improve Charisma, outside of using a mirror to practice. This can make for slow training if your Sim isn't packed with points in the Outgoing trait, but once you manage to unlock either the Execuputter reward in the Business track, or the Enterprise Teleprompter from Politics, you should have an easier go of it.

Body There are quite a few different ways in which a high Body score is a good thing for your Sim. First off, the obvious benefit is that it helps you out in a few careers, but it will also improve your chances to win in a fight, your ability to dive off a diving board, and in general perform well in any interactions that require some degree of physical acumen.

Perhaps the most intriguing aspect of Body is that, upon increasing your skill to level three or higher, you'll unlock the Yoga self-interaction.

To begin, though, you'll need to get your Body skill up. There is a cheap exercise machine that you can purchase if you wish to get a good workout, or you can settle for working out via the TV or a stereo if you can't afford the space. Swimming is also an option, if you're willing to head out to a Community Lot and spend a few hours or so in the pool, although this can be a bit time-consuming in real as well as Sim life , compared to the benefits.

After you proceed upwards into the Military and Athletic tracks, you'll unlock the Exerto Exercise Machine, Punching Bag, and the Obstacle Course, all of which are great ways to get a bit of an extra boost to your Body. As mentioned, though, Yoga should start appearing as a self-interaction when you reach level three in the Body skill.

This is something of a hidden sub-skill, in that you can improve your Yoga abilities when you perform the interaction itself which also increases your Body skill as well. Yoga is more of a cool thing to show off with than it is functional, but as you keep performing it, you'll eventually unlock more interesting animations such as those shown in the opening cinematic for the Sims. You can build Logic along with your Social and Comfort Needs, but make sure that your partner is actually interested in playing chess and not other, more adult games.

Logic doesn't have many applications outside of careers, although it can increase your chances of winning a chess match, or when you play the Game Simulator against another Sim. You can increase your Logic via using a telescope just don't get abducted by aliens while doing so! If you raise your Logic up to level three, you'll gain the ability to Meditate. Meditating is similar to Yoga, in that it's a quasi-hidden skill with differing abilities based on how long you perform it, but Meditation offers you some extra self-interactions with actual utility.

To begin with, your Needs and Mood will freeze while you Meditate, which can be quite useful. If you've built up your Mood enough to ensure positive interactions, you can Meditate while another member of the household calls over whomever you intend to woo or interact with; or you can freeze your Mood before heading off to work if you're edging for a promotion.

Later on, you'll gain the ability to levitate while you concentrate, or even to teleport to distant locations on your lot! No mind bullets, unfortunately, but we'll take what we can get.

Creativity If you want to have a shot at making a bit of extra cash without having to having to deal with the muss and fuss of actually going to work, your Sim can try to earn her keep by using the Creativity skill to create art which can then be sold. If you use a computer to Write A Novel, you'll have to spend a bit of time on it before it's completed 30 hours of Sim time , but you'll gain Creativity all the while.

Alternatively, you can try to use an easel to paint; the paintings that result will be salable as well. You won't necessarily make a lot of money doing this, mind, and you almost certainly won't make as much cash as if you were working on advancing along a job track, but these are decent ways to spend your time if your Sim is unemployed or taking care of a child.

The amount of money you get for a novel or painting is dependent on your Creativity score; paintings also become more valuable over time, if you keep them around the house. When the painter dies, the paintings get an immediate boost in value. Besides the aforementioned easel and computer, you can also use a piano to boost your Creativity score, or the Simsanto Biotech Station Science reward , or the AquaGreen Hydroponic Garden Slacker reward. Cleaning Well, we suppose that being good at Cleaning is something to be proud of There isn't much you can do to improve your Cleaning beyond actually performing the act; when you have a mess around the house, tell your Sim to tidy up, and she'll automatically gain Cleaning.

You can also learn Cleaning from a bookcase, which is the preferred method. A higher Cleaning skill will let you clean objects more quickly, but unless your job requires this skill, you're always going to be better off with a Maid, if you can afford one.

Socializing And Relationships Many of the gameplay mechanisms built into the Sims engine revolve around making friends and building relationships. Although your Sim can lead a celibate, solitary life if you wish, it's preferable to have a large network of friends, even if you're only concerned about having a more diverse gaming experience. In practical terms, making friends is important due to the way that careers work: in order to get promotions at your job, you'll often have to have a set number of friends in your relationships menu.

Your feelings toward another Sim are placed on a point axis, and can range from hateful to deeply loving , with most relationships falling somewhere in between. One of the new additions in the Sims 2 is the Lifetime relationship score; your relationships are now based on both short-term feelings the Daily score and the Lifetime score.

The Lifetime score measures the health of your long-term relationship, and thus won't change quite as quickly as the Daily score. Putting in the effort required to get a high score in the Lifetime relationship meter will give you new interactions, some nice benefits, especially for Sims with the Romance and Popularity Aspirations, and will let you bounce back rather easily from any social mishaps that might befall any given couple.

Meeting Sims If you want your Sims to have a healthy and diverse set of basic acquaintances on which to base their friendships and loves, you'll need to get other Sims into your relationship database.

You can do this by simply finding a Sim that you haven't met yet and introducing yourself to them. If an unknown Sim drops by your house this will occur a few times a day, although the Sims that do stop by may already be known to you , you can make their acquaintance by walking out and greeting them; this will give you a basic relationship of zero points.

If you ever feel that you need to make some new acquaintances, and don't want to wait for people to stop by your house, get your Sim into a good mood and head out to a Community Lot in the mid-afternoon. Depending on the speed of your computer, there can be as many as seven or eight other Sims in the community lot, randomly chosen from the inhabitants of the other houses in your neighborhood and some generic NPCs. This is a good way to make some basic acquaintances; try to build up your relationship score to the mid's with a few of them, if possible, if only to better the chances that they'll respond to a telephoned invitation to drop by your house.

A little nudity never hurts when you're trying to impress rich old men. It doesn't help, either, in point of fact, but hey. After you make a new acquaintance, you can start trying to boost your relationship score by interacting with the other Sim.

This is accomplished by clicking on the Sim and choosing one of the social options from the pop-up radial menu. When you have a basic relationship of 0 points with a Sim, you won't have many options to choose from; in many cases you'll only have the basic Talk or Chat options. Veronaville's characters are based on Shakespearean characters. The Sims 2 was an instant success, selling a then-record one million copies in its first ten days.

From the neighborhood view, the player selects one lot to play, as in The Sims. Community lots are where Sims travel to in order to purchase things like clothing and magazines, and to interact with NPCs and townies. The player can choose between playing a pre-made inhabited lot, moving a household into a built-up lot, or constructing a building on an empty lot.

One novelty from The Sims is foundations. The player switches among the "live" mode default to control Sims, the "buy" mode to add, move or delete furniture, or the "build" mode to rebuild the house. Buy and build mode for community lots is locked when player Sims visit the lot but are available from the neighborhood view. It is also possible to import neighborhood terrains from SimCity 4.

The game contains some time-bound social challenges that provide a reward if successful. Sims can throw parties to gain aspiration points or invite the headmaster over for dinner in order to enroll their children in private school. In Nightlife , each day is a challenge to keep both Sims as happy as possible while accumulating aspiration points. Various other expansion packs introduce supernatural characters which Sims can be turned into.

This includes Vampires nightlife , Werewolves pets , Plantsims seasons , Zombies university life , and Witches apartment life. The main aim of the game is to lead a Sim from the start of life to death. A Sim will be born when a female Sim and a male Sim try for a baby. The mother will spend 3 days pregnant before giving birth to a baby. The baby will change into a toddler in 3 days, and 4 more days for the toddler to change into a child.

After 8 days, the child morphs into a teenager , and will live 15 days before changing into an adult. After 29 days, the Sim will become an elder and will die, the length of the final stage depending on the aspiration bar when they age. Babies, toddlers, children, teens, and adults can be advanced to their next life stage at any time during the 24 Sim hours before they will grow up automatically.

For babies, this requires using the birthday cake. Toddlers, children, teens, and adults can use the "Grow Up" self-interaction. If the University expansion pack is installed, teens have the option to go to college, where they will be young adults for approximately 24 days. A cheat can be used to stop aging. By entering into the cheatbox cheatbox is opened for pressing control, shift and 'c' on the keyboard 'aging off' without apostrophes the sims will not age until 'aging on' is typed into the cheat box.

Players will need to build up talent badges, skills and relationship with other people, so that he can be successful in their career. Pregnancy, toddlers, teens and elders are new stages of life. Young adult is a unique age added with the University expansion. Teen Sims will become young adults once they are moved to a University, and will be adults once they leave campus, regardless of the reason. During Pregnancy, the belly does not expand gradually. Instead, every day, it "pops" to a bigger size.

In The Sims 2, Create a Family is entered by clicking the "Families" button in the lower left-hand corner of the neighborhood view, then clicking the large "Create New Family" button.

Clicking the "Create a Sim" icon will generate a random adult Sim, who may be male or female which can be edited by the player. As opposed to The Sims, any age besides baby or young adult which must be made in the University Create a Student may be created.

Instead of having to choose from already finished faces which include hair, it is now possible to alter the facial structure e.

Different eye colors and an additional skin tone is available for the Sims as well. As in The Sims, there are five personality traits, and 25 personality points which can be assigned to those traits.

Additionally, there are twelve pre-set personalities, one for each of the twelve zodiac signs. A zodiac sign will be set which matches the personality the player has selected for the Sim. There are several new social interactions introduced in The Sims 2. These new social interactions can create memories and can be related to certain age groups.

Social interactions can come up in the Wants and Fears panel and can be dependent on the Sim's personality and aspiration. Sims with certain personalities may not want to complete certain social interactions. There are careers that come with the game that require skills and a certain number of friends in order for promotion. Sims also will receive chance cards. Correct answers to these chance cards will create rewards for Sims while incorrect answers could cause a Sim to lose its job.

Nightlife and Apartment Life allow Sims to gain promotions through social interactions with other Sims. Graphically, The Sims 2 is more detailed than The Sims and lets players to view its world in full 3D. This is a change from earlier Sim games, such as SimCity , which used dimetric projection and fixed resolutions, as the camera was in The Sims.

In The Sims , Sims are 3D meshes, but The Sims 2 introduces far more detail in mesh quality, texture quality, and animation capability. A Sim's facial features are customizable and unique, and Sims can smile, frown, and blink. The player can adjust a Sim's features in the in-game Create-a-Sim tool; for example, noses can be made to be very large or very small. Texturing is achieved through use of raster images , though it appears more lifelike. Although built with Pleasantview in mind, this lot can be used in any neighborhood.

Click the button below to download it for your own game. Alternate Download Link: Dropbox. Once you open the game again, it will move it to the Lot Catalog. Thank you so much! Is there a workaround for this? Hi Kendra! You may have to search for its location. I also assume that the work center will show up in the lot bin and sebra in the sim bin.

Hi Daniel! This error is caused when a sims2pack is made in a game that has additional expansions installed, and then someone else without those expansions tries to install the sims2pack.

You may be able to get around this by using Clean Installer to install Sims. With Lots, you may not be able to install them. Installing Lots is different from installing other types of CC. For lots, double-click on the package file and wait a moment for a pop-up box asking you if you want to install the lot.

Tip: All non-food items can be purchased for a party and returned for a full refund before midnight of the same day. If your Sim is low on cash, take advantage of this loop hole to get their money back. Tip: If you spring for a buffet table or serve food, put out a few cheap tables and chairs for your guests to use.

Or else, things will get crowded when everyone flocks to the only table on the lot. This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Reject Read More. Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website.

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