However, once secured by the unwitting heroes, the pieces are spirited away by Sandro without fulfilling his end of the bargain. He reassembles the pieces into two whole artifacts, the Cloak of the Undead King and the Armor of the Damned. With the Cloak and the Armor in his possession, Sandro battles the vengeful armies of his former warlock master, Ethric, and passes onward into the undead lands of Deyja. There, he vaults a puppet king, Finneas Vilmar, to the throne, attaining full political control of the undead lands.
From there, he begins his plan to conquer the rest of the continent. Some time later, amidst the war against the undead, the heroes Gem, Gelu, Yog and Crag Hack band together to combat the threat. They arrange to meet at the plains of Bragden, but are ambushed by Sandro himself and forced to flee.
As they regroup, Yog recalls a task he performed earlier of dispensing the components of the Angelic Alliance, a mighty sword. The team of heroes decide to seek out the pieces of the sword and reassemble it. Succeeding, they push onward into Deyja, eventually cornering Sandro and defeating him.
The heroes once again disperse the pieces of the necromantic artifacts as they part ways. A final bonus campaign features Sandro after his defeat. There's a tactical mini-game, cities to upgrade, costly armies to raise, and an exploration and overland adventure mode, but the game never really bogs down into the sort of tedious micro-management that plagues most other explore and conquer games near the end of a scenario. At the heart of the game are the heroes. There are more than one hundred individual, pre-packaged heroes, each with their own name, portrait and special abilities.
This is very reminiscent of Master of Magic, though the disparity between heroes you can hire early in the game and later on is not as great. Heroes can be one of sixteen different character classes, which is more than you'll find in most straight up roleplaying games, let alone a strategy game.
Each of the eight town types has two character classes associated with it, generally one mage type and one warrior type. They range from the normal Humans, Elves and Dwarves to more outlandish characters like Demons, Vampires and Efreeti, though the race of the hero has virtually no affect on the game.
More important than the class of the hero you hire is getting them up in levels. A tenth or twelfth level hero of any class is worth far more than a bunch of low level minions. What is key is hanging on to your heroes, building up their levels, and equipping them with useful magic items and powerful armies. Generally, you're going to want as many heroes as you can afford, and you're going to put them into a variety of different roles.
Your toughest and most experienced heroes go out on the front lines with powerful stacks of troops. They'll be used to take over enemy towns and intercept enemy armies before they get into your territory.
They are your game winners. You'll also want one hero per town, leading the garrisons, though a lot of times I found myself skimping in this department, particularly with cities well away from the front lines. Finally, you'll use other heroes as scouts and explorers, and a couple others for more mundane chores, like going to the sawmill once a week to collect resources, or ferrying troops from the cities where they were bought to the heroes on the front lines.
These tasks are suitable for low-level duds. But when two armies meet, the heroes don't actually get out on the battlefield and fight.
That's handled by your armies, and stacking tons of good troops with each hero is the key to victory. Every hero can handle up to seven slots of troops, and there is no real upper limit to how many of one creature will accompany your hero.
So a knight might have pikemen, archers, and 20 griffins with him, for example. What heroes add to the fray are combat bonuses, acquired either through experience or magic items, and spellcasting ability. For example, "Logistics" increases the distance traveled by the hero in one turn, and "Diplomacy" allows you to recruit neutral creatures for service..
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Your property was freely available and that is why it was published on our website. The site is non-commercial and we are not able to check all user posts. Heroes of might and magic 3 Download PC Game. Heroes of Might and Magic 3 screenshots:. Size: 1. Version: v 4. If you come across it, the password is: online-fix.
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