Fast track derby-board game




















Email: Password: Remember Me for 30 days. Sign in with Google. Sign in with Facebook. Forgot Password. Email: Reset Password. Card Game. Party Game. View All. Fast Track Derby. Description Discussions Marketplace Description Fast Track Derby is an exciting new horse racing board game that the entire family will love. A beautiful, high-quality board game that looks as good as it plays. Cheer your horse around the track to the finish line, and take home the prize!!

Game Discussions Add Comment. Please enter at least one item. Please enter the link of the website. Please enter the email address. Please enter the link of the image. Please enter the link of the video. Comments 0 No comments yet. Be the first! Marketplace No listings at the moment. Players take turns clockwise around the table. You must begin your turn by playing a card from your hand face up a card once shown cannot be taken back and exchanged for a different card.

You must move a marble or marbles according to the value of the card see Effect of Playing a Card below. If the card was a "play again" card an Ace, Joker, King, Queen, Jack or Six , you must play another card and move again according to its value. You may play several "play again" cards in succession if you wish to.

If all five of your cards are "play again" cards you draw a new hand of five cards when you have played them all, and continue playing. When you play a card that is not a "play again" card a 2, 3, 4, 5, 7, 8, 9 or10 and make the corresponding move, you must then end your turn by drawing sufficient cards from your deck so that you have a hand of five cards again. If the game goes on so long that your face down deck runs out, you shuffle the pile of cards you have played and place it face down to form a new face down deck to draw from.

Once on the Main Track, in most cases, playing a card enables you to move one of your marbles forward a number of spaces corresponding to its face value, but there are several exceptions, listed below. As an alternative to the basic route there are some possible short cuts:. You must never land on top of a marble of the same colour or hop over a space occupied by a marble of the same colour. This applies both to forward moves and to backwards moves using a 4.

If you land on a space occupied by an opponent your opponent's marble is sent back to its Starting Holding Pen. This is because no marble can enter an opponent's Home Base Row, and a marble in its Home Base Row cannot be moved backwards, nor can they be swapped using a Jack. You must always move the full value of the card you play. In particular, when entering or moving within your Home Base Row you must use a card corresponding to the exact number of spaces you wish to move, otherwise the move cannot be made.

When splitting a seven, both marbles must be moved forwards and the forward moves must total exactly seven. If no marbles can be moved forward you must move one marble on the Main Track backwards the number of spaces required by the card. If no marbles are in play all are either in the Starting Holding Pen or in the Home Base Row with insufficient room to move forwards or on the Bull's Eye then the played card has no effect, but if it is a "play again" card you must still play another card.

This way you can sometimes get rid of several unplayable cards in succession, and draw more useful cards in their place. The Home Base Row may only be entered using a forward movement card. A marble moving forwards is not allowed to pass the entrance to the Home Base Row and continue along the Main Track. If the card you play is too large for your marble to enter its Home Base Row and you have no other marble that can be moved using that card, then the marble must move backwards the equivalent distance.

The Fast Track and Bull's Eye positions can only be entered if their move ends exactly in that position. Note that it is possible to move backwards onto the Fast Track or Bull's Eye using a 4. However, you cannot use a move of 1 to move from the Fast Track to the Bull's Eye. A marble that has just arrived on a Fast Track space has the option of moving around the Fast Track or continuing along the main track.

However, once the marble has made a move on the Fast Track, it must stay on the Fast Track until it exits either forwards from the Fast Track space of its own color, or exceptionally backwards from the Fast Track space nearest to its Starting Holding Pen. If you have a marble in the Fast Track, you are not allowed to move any of your other marbles. First the marble in the Fast Track must be moved out onto the Main Track.

There are a couple of rare situations that may arise:. When playing with partners, players are allowed to use their cards to move either their own or their partners' marbles. If you land on a partner's marble you send it back to its starting holding pen. You are allowed to hop over your partner's marble. A split move 7 may be used to move any two of your team's marbles, the same color or different colors.

If your team has any marbles on the Fast Track, regardless of color, you must use the card you play move your team's Fast Track marble.

Other marbles belonging to your team can only be moved when your team has no marbles on the Fast Track. In the table below "move" means move one of your own marbles forwards clockwise around the track , except where otherwise specified. Dave Stevens' Fast Track site archive copy had rules for the game and instructions for making your own board.

There is a Fast Track bulletin board for discussion of rules, variants, tactics and so on. Fast Track This page is based on information from Dave Stevens. Introduction Players, Cards and Board Object of the Game Deal Play Other web sites and sources of equipment Introduction This is one of a number of North American race games in which cards are used to control movement of pieces around the board.



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