The developer is also planning some post-launch DLC for Marvel's Avengers , meaning that it could be some time until the whole team is working on the next Crystal Dynamics title. Source: Crystal Dynamics , Segment Next. Disney wasn't always the media behemoth it is today, in fact, this movie nearly ended the company. Share Share Tweet Email. Jasmine Henry Articles Published. Read Next in gaming. The debris will also stay longer thus providing extra realism. PC players will also benefit from full-fledged water simulation.
Lastly, the shockwaves or energy blasts caused by the in-game characters will create more rubble and do more environmental damage. These PC features were optimized for 4, 8, and core systems, with the low, medium, and high settings being tuned for each of them. The systematic one was used to support the combat. Different pieces of music are played based on the character, combat size and level progression. Different instruments are then used based on player behaviour and how well the combat is going.
And of course, we used a number of excellent sound effect libraries to create explosions or conventional weapon sounds. Of course, with all of the sound effects going on during combat, the music might be difficult to hear. To work around that, the studio either hides or features certain parts of the music based on the context, instead of using an entire mixed musical piece.
Voiceovers also act as the primary anchor — when the Avengers spout their heroic one-liners, certain sound categories are dialed back to make sure conversations are clear.
The dialogue is even used to mix out the percussion elements in the score. Every sound element including combat, environment and character movement use this approach so that the most important sounds will always be the most prominent at every moment. Tahouri also worked closely with senior sound designer Philip Lamperski to create additional percussion sounds that represent each Avenger in all combat scenarios.
High ranged instruments such as shakers play fast rhythms when players are retreating from combat. When players take damage from enemies, lower ranged instruments and slower, more aggressive drums erupt.
The percussion system generates percussion on the fly to whatever the character is doing in combat. It tunes in and adapts to players as they perform heroic superpowers, finishers and combos to provide rhythm and variation during gameplay.
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