Surrounded by constant toxic fumes, many have taken to wearing protective head gear—though it does little to slow the madness that seeps into their brains.
Always eager for combat, the Vulshok scour their mountain home for iron ore, which they use to make weapons of unparalleled destruction. With copper running through their bodies, the Sylvok live isolated in the dense Tangle Forest of Mirrodin.
Covered in patches of metal, the goblins of Mirrodin make their home within the Great Furnace. Their talents for artifact manipulation range from advanced to poke it with a stick.
Noble and loyal to their Kha, the leonin inhabit the Razor Fields of Mirrodin. They are able to keep the monstrous levelers and all others at bay with their flawless coordination tactics. They also craft some of the finest weapons on Mirrodin. Adorned with beautiful copper filigree, the elves of Mirrodin live among the massive metallic trees of the Tangle. The most prized and protected of these is their Tree of Tales, upon which they inscribe their history and rich traditions.
Inhabiting the black sludge of Mephidross, nim zombies are quick to attack anyone foolhardy enough to travel the foul swamps. Small, sleek, silent, and ever-present, these automaton observers are seldom aggressive.
Often ignored or, at worst, seen as pests, few stop to think about the myrs' true purpose. Planeswalker Urza created the golem Karn as a weapon and artifact. A Planeswalker himself, Karn has built—and is now trying to save—the metal world of Argentum, which has been contaminated and corrupted.
White knight of community and fortification, Elspeth left her embattled homeland in search of a new place to call home. This fierce tribal leader uses red mana to shape earth and rock into weapons.
His ultimate goal: peace for his people, and liberation for his plane from the Phyrexians. A mechanical savant, Venser relies on artifact making and teleportation to guide his travels, satisfying his insatiable intellect along the way.
Enslaved by one Planeswalker and mind-wasted by another, he continues to seek perfection of body and mind. In a distant corner of the Multiverse lies Mirrodin, a plane made entirely of metal. Discover a new Magic story with new characters and new Equipment cards, all set in an artifact-rich environment. Throw in the first indestructible artifacts, too, and it packs a memorable punch. Roanoke, Virginia, United States. This amount is subject to change until you make payment.
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Mirrodin Besieged. Wizards of the Coast. Recommended Age Range:. Character Family:. Magic the Gathering. Does not apply. Star City Games starcitygames Re: Mirrodin Besieged by woogerboy21 » Wed Jan 26, pm If anyone wasn't aware wizards has released the full spoiler. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Re: Mirrodin Besieged by extreme » Sun Jan 30, pm ok, prereleased. Who's scanning? Will it be scanned with the rest of the set? Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. If not I will order them from a couple online dealers that I have credit with and should have the complete set by maybe end of next week.
I have scanned for you before so if you want me to scan the card images shoot me a PM and let me know. Re: Mirrodin Besieged by extreme » Fri Feb 04, am i have the sphinx.
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